![]() ![]() AIs focusing on ships are rare and hardly competitive (ships are sloooowww), and plane-heavy AIs are just cheap: no infrastructure needed. Other AIs focus on road traffic, which is simpler but usually can't keep up with trains. Its downsides are that it never builds single-width stations, and that it builds advanced tracks in a stupid way: old track, then upgrade to newest, which wastes lots of money.Īll of the above focus on trains, some exclusively. It would be the most beautiful train AI if ChooChoo didn't exist. The AI which builds heavy-duty point-to-point lines, with a cleaner look than Admiral/Trac, higher throughput than AIAI, and better everything than FastPTP. It places "passing lanes" at 1/4, 1/2 and 3/4 of the way, which means less work computing the remaining connections. Oh, and if you have the wire NewGRF, it builds wires for cargo a wire can't carry. It might buy a train which can't even handle all upcoming cargo. There's no consideration of train length, either. One train per line makes for horrible service rating. ![]() It features the bottleneck issue of AIAI and quite poor track laying.įastPTP AI is the ugliest. Lots of signals and not very competitive, but probably the most "beautiful" train AI.ĭenver is an old AI and usually rather inefficient. The additional switches and signals might even negate all cost savings.ĬhooChoo starts like FastPTP AI (below) but after some money-making routes, it starts a beautiful network. It seems to build double track, but with bottlenecks at the ends and wherever it feels like it, which kills most of the advantages of double track. Trac prefers longer routes and will usually catch up quickly once it completes its 1st route.ĪIAI is a bit on the stupid side when it comes to train/station building, and it only gets worse with tracks. For example:Īdmiral and Trac seem to be the same train AI with some parameter tweaks thrown in for good measure. That wouldn't disqualify any AI using many different vehicles, for example trains for heavy duty transport, helicopters for passenger service from oil rigs, bus/truck/tram service for minor feeder branches where train stations would run out of space, and ships to transfer oil to coastal "oil terminals." In that scheme, all vehicles have their uses, and the AI can focus on trains. I'm a bit of the opposite school: concentrate on one type of vehicle, and control them well. Many seem to judge AIs by the number of vehicle types they control. Without roads (or against a human player), it's out of luck. In AI vs AI, Rondje tends to pwn other truck AIs. Rondje tries to use roads built by competitors to save cash and still get an equal share of the profit. Trac is a train AI with building patterns similar to Admiral and usually superior.ĭictator, Mogul, and Roadrunner are road vehicle AIs. Another problem is that the long trains take long to fill up, which means that some cargo gets old before leaving the station. Because Aiai doesn't build consistent double track, it can't put its long double platform stations to good use. Its road vehicles are quite decent, but it tends to overbuild trains and stations (even longer than trAIns). Can use trains, road vehicles, and trams if you have them.Īiai is a mixed bag. In non-FIRS play, its resource sites tend to shrink and disappear.Īdmiral is quite versatile but tends to build messier lines than trAIns and choochoo (often, one track crosses the other). The disadvantage is that it tends to have low station rating. Beautiful, but less efficient than trAIns.įastPtP is a train "AI" whic builds really simple single track lines. If it completes its first connection, it's usually quite good.Ĭhoochoo tends to build some quick and simple routes, and a network later on. It's quite useless in post-Diesel settings (stupid adherence to expensive track/train even for its 1st route, and underestimates the price, tends to run out of cash) or without Build-on-slope. cached_max_speed // Max track speed in internal units.TrAIns is quite specialized and usually builds point to point, however I have seen rare cases where it connected two resources to the same sink. Should be called when the consist is changed. OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR. * Recalculates the cached total power of a vehicle. OpenTTD is free software you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. ** ground_vehicle.cpp Implementation of GroundVehicle. You should have received a copy of the GNU General Public License along with OpenTTD. * See the GNU General Public License for more details. ![]() * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * OpenTTD is free software you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. ![]()
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